This afternoon the FDLT Y2 students explored the sculptures placed around the Waterside site.
They then chose their own space on campus and made a maquette (the small model that a sculptor would make as part of the design process). They then used green screen technology (DoInk app and Ipads) to virtually place their sculpture in the space, manipulating its scale to fit.
Some of the sculptures are inspired the university experience (learning and graduating).
Some are inspired by the materials themselves.
Others are inspired by the site itself (railway heritage and wildlife).
As part of their PDT 2016 module focused on enriching learning beyond the classroom and school site the FDLT Y2 (UN) group investigated using ipads and apps to create the experience of visiting other times and places.
The students worked in groups. First they identified a time or place to use as the basis for a short film or animation. Some of the suggestions and senarios they worked from are on this Padlet.
The students had to devise a scenario or story to explore and then research to collect still images and / or video to use as well as write a script for the scenes they would record. Some students chose to explore history: the founding of the city of Rome, the moon landing, Egypt, mummification; others explored science: the seasons, the body; some explored places: the jungle, going on safari and others explored a festival: Diwali. Their films can be seen here on a YouTube playlist.
The opportunities for learning are wide ranging when working in this way. In order to make an informative and worthwhile film the students (or pupils) have to research purposefully for visual sources such as images and video or make their own where none exists. They have to plan and write notes and script for their oral contributions. They often have to make props and artefacts to use in their film. Some of them also used other apps to add to their film such as Chatterpix, pic collage and photo editor apps. Throughout they have to collaborate and work as a team to reach an end goal. The resources used to support this session can be accessed via the Padlet above.
In this session the students had freedom to explore and work with the tools in order to learn how to use them. Some students were familiar with them from supporting pupils with them back in their schools. Supporting pupils to use digital technology creatively and embedded within their learning is an effective way of changing pupils from passive users of technology to makers and creators with control over what is produced.
Over the last few weeks the FDLT Y2 groups have been using animation, greenscreen and video editing apps to create short films.
This year we used the animation app ‘iMotion’ to make the animations. This is a relatively simple to use free app (there is a paid for version with a few extra features). This time when we used it some of the groups experienced a problem in that if they stopped animating and watched their films back when they continued the film did not always continue on from what they had previously done. We were able to correct this using iMovie but it was frustrating and sometimes demotivating.
Something else we tried this year for the first time was filming the animation against a green screen and then adding a background using the DoInk greenscreen app. This allowed them to set their story against one or more photographs that they had chosen. As we used it we also found that the animation could be moved around on the screen to a better position and the photo could be adjusted too. This app was very user friendly and a student recommended the DoInk animation app which is something we will investigate for next time (to help overcome the problems outlined above).
After the animations were made and the photographic background added we used iMovie to edit the films. For some this meant reordering their scenes and for all it meant adding sound. Some students chose some music from the limited range available on iMovie. Others added narration, dialogue and sound effects as well. Films can also be edited in YouTube, which has a much larger choice of music.
Along the way students also used the photosforclass.com website to find photos; Dropbox, to save films at different stages and YouTube to share and edit films. It was impressive to see the level of team work, creativity and perseverance from the groups of students as they worked together to create their animations. They can seen on this YouTube channel:
The students learn how to animate and use green screen so that they can explore how to use digital technology to support and enrich learning across the curriculum. Underpinning much of the activity was narration, imagination and storytelling – many of them told stories and designed story boards in order to develop their story before beginning to animate.
Some students set their animations in non-fiction contexts that involved some research about their area (global warming, animal homes). Throughout they listened, negotiated, described, speculated, evaluated and asked questions (English). In addition this some students explored aspects of the history, science or geography curriculum to set their animation in context. All the students were engaged in designing and making sets and props and some made their own characters. Some students researched to find and evaluate images to use for their backgrounds (art and design, design and technology). All the students were engaged with using digital technology to make and edit their films (computing).
We hope that students will go and use these skills in their support for learning in schools as teaching assistants, or in the future as they become teachers. the potential for learning in the classroom or in after school clubs is huge. As adults they experienced an immersive and intensive full day of activity that might be better broken down into a series of smaller activities with children. This would give the chance for greater reflection between each stage.
There’s an interesting blog post here about the educational value of making stop motion animations with children and also these journal articles exploring research:
Fleer, M. and Hoban, G. (2012) Using ‘Slowmation’ for intentional teaching in early childhood centres: Possibilities and imaginings. Australasian Journal of Early Childhood. Vol.37(3), p.61-70.
Hoban, G. and Neilsen, W. (2014) Creating a narrated stop-motion animation to explain science: The affordances of “Slowmation” for generating discussion. Teaching and Teacher Education. Vol.42, p.68-79.
Pugh, S. (2013) Stop motion animation as an innovative approach to engagement and collaboration in the classroom. The Student Researcher. Vol 2. No 2. pp109-120.
Reid, D., Reid, E. and Ostashewski, N. (2013) Combining iPads and slowmation: Developing digital storytellers in an early learning environment. World Conference on Educational Media and Technology. pp. 1539–1543