This afternoon the FDLT Y2 students explored the sculptures placed around the Waterside site.
They then chose their own space on campus and made a maquette (the small model that a sculptor would make as part of the design process). They then used green screen technology (DoInk app and Ipads) to virtually place their sculpture in the space, manipulating its scale to fit.
Some of the sculptures are inspired the university experience (learning and graduating).
Some are inspired by the materials themselves.
Others are inspired by the site itself (railway heritage and wildlife).
This year the FDLT Year 1 students in both Leicester and Park Campus, Northampton used the university Ipads as part of their learning. In a session focused on using digital technology to enrich the curriculum (art) they were given a key art idea to search for examples of and photograph. They went off to observe, capture and edit around the outdoor environment. It was interesting that because they had been given a very specific focus on what to look for they began see examples everywhere and be quite creative in the way they captured these examples.
When they returned to the classroom the students collected their images together and presented them as photo collages using the PicCollage app. They added borders and text and then airdropped them to the session tutor so they could be shared with the group. All the collages were added to a ThingLink that also contains the relevant subject knowledge information which is enhanced by the visual examples present in the photo collages.
Over the last few weeks the FDLT Y2 groups have been using animation, greenscreen and video editing apps to create short films.
This year we used the animation app ‘iMotion’ to make the animations. This is a relatively simple to use free app (there is a paid for version with a few extra features). This time when we used it some of the groups experienced a problem in that if they stopped animating and watched their films back when they continued the film did not always continue on from what they had previously done. We were able to correct this using iMovie but it was frustrating and sometimes demotivating.
Something else we tried this year for the first time was filming the animation against a green screen and then adding a background using the DoInk greenscreen app. This allowed them to set their story against one or more photographs that they had chosen. As we used it we also found that the animation could be moved around on the screen to a better position and the photo could be adjusted too. This app was very user friendly and a student recommended the DoInk animation app which is something we will investigate for next time (to help overcome the problems outlined above).
After the animations were made and the photographic background added we used iMovie to edit the films. For some this meant reordering their scenes and for all it meant adding sound. Some students chose some music from the limited range available on iMovie. Others added narration, dialogue and sound effects as well. Films can also be edited in YouTube, which has a much larger choice of music.
Along the way students also used the photosforclass.com website to find photos; Dropbox, to save films at different stages and YouTube to share and edit films. It was impressive to see the level of team work, creativity and perseverance from the groups of students as they worked together to create their animations. They can seen on this YouTube channel:
The students learn how to animate and use green screen so that they can explore how to use digital technology to support and enrich learning across the curriculum. Underpinning much of the activity was narration, imagination and storytelling – many of them told stories and designed story boards in order to develop their story before beginning to animate.
Some students set their animations in non-fiction contexts that involved some research about their area (global warming, animal homes). Throughout they listened, negotiated, described, speculated, evaluated and asked questions (English). In addition this some students explored aspects of the history, science or geography curriculum to set their animation in context. All the students were engaged in designing and making sets and props and some made their own characters. Some students researched to find and evaluate images to use for their backgrounds (art and design, design and technology). All the students were engaged with using digital technology to make and edit their films (computing).
We hope that students will go and use these skills in their support for learning in schools as teaching assistants, or in the future as they become teachers. the potential for learning in the classroom or in after school clubs is huge. As adults they experienced an immersive and intensive full day of activity that might be better broken down into a series of smaller activities with children. This would give the chance for greater reflection between each stage.
There’s an interesting blog post here about the educational value of making stop motion animations with children and also these journal articles exploring research:
Fleer, M. and Hoban, G. (2012) Using ‘Slowmation’ for intentional teaching in early childhood centres: Possibilities and imaginings. Australasian Journal of Early Childhood. Vol.37(3), p.61-70.
Hoban, G. and Neilsen, W. (2014) Creating a narrated stop-motion animation to explain science: The affordances of “Slowmation” for generating discussion. Teaching and Teacher Education. Vol.42, p.68-79.
Pugh, S. (2013) Stop motion animation as an innovative approach to engagement and collaboration in the classroom. The Student Researcher. Vol 2. No 2. pp109-120.
Reid, D., Reid, E. and Ostashewski, N. (2013) Combining iPads and slowmation: Developing digital storytellers in an early learning environment. World Conference on Educational Media and Technology. pp. 1539–1543