A blog for students on the FDLT at the University of Northampton

at Leicester and UN

March 23, 2017
by Jean
0 comments

Using a greenscreen app to take pupils to other times and places!

As part of their PDT 2016 module focused on enriching learning beyond the classroom and school site the FDLT Y2 (UN) group investigated using ipads and apps to create the experience of visiting other times and places.

The students worked in groups. First they identified a time or place to use as the basis for a short film or animation. Some of the suggestions and senarios they worked from are on this Padlet.

The students had to devise a scenario or story to explore and then research to collect still images and / or video to use as well as write a script for the scenes they would record. Some students chose to explore history: the founding of the city of Rome, the moon landing, Egypt, mummification; others explored science: the seasons, the body; some explored places: the jungle, going on safari and others explored a festival: Diwali. Their films can be seen here on a YouTube playlist.

The opportunities for learning are wide ranging when working in this way. In order to make an informative and worthwhile film the students (or pupils) have to research purposefully for visual sources such as images and video or make their own where none exists. They have to plan and write notes and script for their oral contributions. They often have to make props and artefacts to use in their film. Some of them also used other apps to add to their film such as Chatterpix, pic collage and photo editor apps. Throughout they have to collaborate and work as a team to reach an end goal. The resources used to support this session can be accessed via the Padlet above.

In this session the students had freedom to explore and work with the tools in order to learn how to use them. Some students were familiar with them from supporting pupils with them back in their schools. Supporting pupils to use digital technology creatively and embedded within their learning is an effective way of changing pupils from passive users of technology to makers and creators with control over what is produced.

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