Earlier in March FDLT Y2 students had the opportunity to explore augmented and virtual reality and consider how it could support learning now and in the future.
The UoN students had a go at using the VIVE virtual reality headset and controls, exploring Google Earth and TiltBrush. They also looked at using greenscreen apps and CoSpaces. We discussed how virtual reality could have the potential to give pupils’ experiences they couldn’t possibly have eg distant places, places from the past, places they couldn’t possibly go and imaginary places. They brought up the points that some children could find it hard to distinguish between virtual reality and real world; the relationship between virtual reality and what pupils experience in gaming and the expense of the equipment along with a need for technical support. We wondered if, over the next ten years. this could become one of our tool for teaching and supporting learning, or whether it will remain something less commonly used in schools.
The Leicester students visited the Van Gogh: the Immersive Experience, where they explored the works of Van Gogh in a digital exhibition. We lucky to be in the exhibition at the same time as a class of young children, who were captivated with the way the pictures had been subtly brought to life digitally. An example was a series of landscapes with a railway line running through which had the train moving through the pictures and then steam from the train appearing around the floor and walls. My favourite was the blossom – petals fell and swirled on the floor. As the paintings were brought to life and spilled out of the frames and onto the walls, ceiling and floor the children became more engaged with the spectacle.
The exhibition also contained the opportunity to have a brief VR experience during which we could see children talking with each other about what they could see. They could also draw a picture, scan it and see it projected onto the wall immediately.