Monday – Connecting
In the student scenario the student wanted to use social media to search for up to date material in her area of interest – well being. This is an interesting question – the wide range of a connections that can be made on Twitter can be useful here. It’s possible to find people who are working in your field, or interesting in it and learning about it. Ideas and links to resources, activities and publications are often shared. You can take part in organised chats or unexpected exchanges with people you might never be able to meet and work with face to face.
There are associated challenges – how do we track of all the links and ideas we come across? How do we help students learn to evaluate what they come across online in social media so they can use of in an academic context and understand its reliability and validity?
Keeping track – in the past I have used bit.ly, now I’m using Pocket to save links and resources that I coma across. I also use Twitter itself by ‘liking’ interesting things so I can come back to them later. I sometimes post links to a relevant Google community eg our Mobile Learning community at work.
Evaluation – I’ve seen Padlet used as a way of sharing useful academic resources with students and teaching them to evaluate sources.
Task 1 – who is who? completed on Google+ (using my digital self ThingLink) and In the Twitter chat Task 2 – making – I used ThingLink to collect all the various spaces where BYOD4L is happening and collect them together on one image. You can see it here: ThingLink BYOD4L2016 Task 3 – reflection – in the Twitter chat we talked about using Twitter or another channel communication with students. Getting everyone to use the same channel is a challenge as we all have our personal preferences. Suggesting about showing how useful a channels is made me think I could try again maybe by having a Twitter recommendation or tweeter of the week on our course blog.
This summer I took part in the ThingLink Teacher Challenge. The activity in week 1 was based around introducing ourselves and our connections in the digital world. This is a useful activity to consider when meeting a new class or group or as a task to set before pupils or students begin working together.
It consisted of two stages: firstly, designing a digital avatar and secondly, uploading this to ThingLink and adding tags.
Designing a digital avatar.
There are number of tools that can be used to design a digital avatar and you can see links to a few on the ThingLink below.
I used a web tool called ‘doppel me’ to create mine. It allows the user to make choices about the appearance of their avatar. If you join and sign in you can add more detail. e:
This is mine.
There are other ways of creating the image of yourself for this activity such as those suggested in the ThingLink above, using a photo or using a collage of photos of yourself.
After choosing or creating an avatar of yourself you can go on to the next stage.
Making your ThingLink
There are some instructions on how to make a ThingLink in this blog post. For this ThingLink the focus is you as a digital user and creator. I made a list of the various ways I appear and interact digitally on social media and other tools. This is a very good opportunity to consider issues related to internet safety and information it is appropriate to make public online. Here is my digital self ThingLink. Feel free to explore it!
How do you use digital tools to make introductions?
Paper, scissors and glue – camera, apps and dropbox: exploring the relationship between making art in the physical and digital world.
Over the last few weeks I have been teaching a session to Year 1 Foundation Degree Learning and Teaching (FDLT) students based around using digital technology along with more traditional art materials (collage). As I have taught the session to the three groups a number of interesting questions and points have arisen.
The session was introduced by asking students to use collage materials (coloured card and newspapers / magazines), scissors and glue to create a skyline of buildings. The only restrictions were that students all had square backgrounds to work onto and should include at least two very tall buildings. I chose to provide them with squares because the three apps we would be using each use square images and I have found from experience of using one of the apps that having variations of height can be especially visually dramatic.
This phase of the session was a time when students worked on their own collage image but collaborated by talking with each other about what they had chosen to do and why, sharing ideas and approaches and asking for help from the group (has anyone got any pictures of flowers?). Students also talked about whether they usually support pupils with art and their feelings about making their own art. Unfortunately some students were still experiencing negative feelings left over from harsh or insensitive comments made about their own art in lessons when they were at school. It was interesting to observe the varied approaches – if I had been doing this with children I would have kept the glue out of reach until they had chosen and arranged and rearranged their paper into an arrangement that was pleasing.
As students finished their collages we discussed the potential of this activity for supporting learning in art. Students used a list of visual elements to consider how the choice of materials and challenges could be adjusted through the introduction of more focus and different choice of materials to promote exploration of specific aspects of art – colour, tone, pattern, texture, shape, space, form and line. The development of fine motor skills through the physical use of tools (scissors) and application of glue as well as developing ideas from imagination, observation or the work of artists were considered too. Making choices, arranging and placing were also aspects that could be developed, as well cutting out holes to allow for a see through and layering effect.
The next step was to take a photo of the collage using the camera on the ipad. Setting the camera to square could be useful here, or editing the photo using the cropping tool. The photo would now form the basis of the rest of the session.
Students were next introduced to the app ‘RollWorld’. This is a ‘tiny planet’ that allows an image to manipulated spatially. Students were encouraged to use the crossed arrows to see what the app could do and then go on to use the six sliders to exercise more control, saving any interesting images to the camera roll. Some amazing images were produced ranging from reducing the collage to something completely abstract and making a change in the space that created a distorted, sometimes surreal perspective.
The next app students explored was ‘Fragment’. This is an app that allows the image to be manipulated in pieces and layers, with built in colour changes. Using the crossed arrows and saving images to camera roll were relevant to this app as in the previous one. Again, the image could be pushed to change completely or be changed slightly in layout or colour.
It was interesting to note that whilst the students worked with the apps they were often more focused individually on their ipads leading to less collaborative talk. There was more talk about technical aspects (how to do things) with students who were more experienced and confident with ipads supporting those less familiar. Some students suggested that this individual ‘private’ experience would be valued by children, allowing them to work in a situation where they did not feel judged or compared.
Having now made many images students were asked to to choose their collage, a Rollworld image and a Fragment image as a record of their exploration and load them into another app – Visual Poet. They could give this sequence a title, an author and annotate each image then take a screenshot to save it to camera roll. On reflection this could be replaced by creating three slides with spoken comments or by making a picture collage using Moldiv as the Visual Poet app is rather restrictive in size of image and placement of text, as well as being difficult to share.
Finally students were asked to log into the FDLT dropbox and upload their images so that they were all saved and available to them after the session. As I taught the sessions I found that the collecting, saving and sharing of images must be built in to the session. The students needed also to be asked to log out of the FDLT dropbox so that other random material does not appear as the ipads are used around the School of Education. The photos from the session need to be deleted from the camera roll so that the ipads don’t get clogged up with lots of old images.
After the sequence of activities were completed we discussed some key questions about the role of digital technology in learning.
The varied levels of experience with ipads throughout the groups can be a challenge or the peer support that emerged can be seen as a positive outcome especially where children could be deliberately paired to develop this.
The availability to the user of all apps on the ipads can lead to other related apps being introduced and explored, enriching the learning or random game playing that detracts from the focus on learning – this must be a greater challenge with children in the classroom.
Sharing the images created on an ipad – creating a sequence of slides to be shown on screen best preserves the vibrancy of the images where printing them out is costly and leads to a loss of their glowing brilliance.
Before each session I made sure each ipad had no photos stored in the camera roll and signed out of any dropboxes. After producing images (in one session nearly 200 images were made) all need to saved all to dropbox, drop box logged out of, and delete all photos from camera roll. If this is not built in to the session it is very time consuming for one person to do after each session. One or two of the ipads would not share the photos and this was disappointing for the students whose work was trapped.
The possible detrimental effects of using apps with vivid and changing colours on students (experienced with a minority of students in one of the three groups).
The physical challenges of swiping and touching with right pressure for some students leading to frustration.
The advantage of being able to explore some aspects of art in a ‘clean’ situation for pupils who dislike or are distressed the messy aspects and feel of art materials.
Curriculum and learning:
The concern that making art digitally could replace using physical materials which can be expensive, messy and time consuming to use – leading children to miss out on the sensory experiences inherent in the subject. This was balanced by students who suggested that for children who dislike the ‘feel’ of art materials the opportunity to explore colour and effects on the ipad would allow them access to this experience.
The opportunity to use ipad apps to allow children to create and manipulate images could help overcome children’s reluctance to make art if they are reluctant to draw or paint. The use of apps allowed for accidental effects that could be chosen and developed and some students felt that there were no preconceived ideas of what was ‘good’ and so felt less pressure. The use of the do / undo allowed for easy discarding of images. The idea that many, many images could be created and then chosen from allowed freedom to have a go and create.
Using physical and digital manipulation together can lead to some outcomes that could not be achieved by working in one way. These apps in particular lead to an exploration of space, colour and pattern as well as a step into abstraction that can be hard for younger children to learn in other ways.
A next step would be to use the images to make further physical art by recollaging or drawing from.
Some students were enthralled and enthusiastic, enjoying the experience themselves and immediately seeing the potential for using with their pupils in lessons or out of school clubs.
Others were less keen and some were actively worried about this replacing art, a subject already under threat in many schools.
When planning and teaching I need to consider:
Basic skills: use of dropbox, connecting to internet, connecting and disconnecting an email account.
Basic skills of using an ipad: taking a photo, cropping a photo, finding an app by gently pulling down the screen and typing the first few letters, finding the camera roll, taking a screenshot, swiping.
Skills specific to the apps: remembering to save interesting images to camera roll, using the crossed arrows to explore at random, using the specific tools in each app to control effects and deliberately create something.
Should a session like this be based on technology provided by the university / school so that all can have the same device and apps or should it be ‘bring your own device’ (BYOD) and equivalent apps used on different types of devices?
RollWorld is an iphone / ipad app that allows you to create ‘Tiny planet’ or stereographic images from photos and videos.
When the app opens you can choose whether to use an existing photo or video from your camera roll or to take a photo.
When you choose a photo it opens like this – with the sliders to the right on the default settings.
When you click on the i at the bottom of the slider menu you can see an explanation the effect that each slider has. You can also use crossed arrows to get a series of random effects – this is a good way to explore the effects the first time you use the app.
When you click on the arrow in the top right you choose an image to share or save. You can crop the image, save it to photos, email it or share it through social media.
This is an outline of the basics. There is lots more that this app can do – if you have any interesting results add them to the comments below.
It is a very flexible presentation tool allowing you to:
import and insert documents, pictures and video
draw and annotate
move and animate
zoom and pan
record and play
export and share
There are some useful video tutorials available at the link above and some help pages within the app.
So far I have used Explain Everything in three different ways.
I have made a presentation that consists of a sequence of slides that I have added spoken commentary to. This was to introduce an assignment to students and remind them of where the supporting resources are. It was useful to be able to record the commentary with each slide and it was very easy to stop and rerecord small sections without having to record the whole thing in one go.
It can be seen here:
I have also narrated a short guide for students showing them how to get from the opening page of a NILE module to their discussion board and then how to access and use the discussion board. It was so useful to be able to click on the sequence links and show students where to click and what to expect live in the website.
It can be seen here:
Finally I have used it construct two page by page views of collaborative sketchbooks that I have been working on this year. I was able to add the sequence of photos, add annotations and export the presentation to YouTube, Dropbox, imovie and ibooks and email it to myself. I would like to have added music but couldn’t quite work out how to do this.
One of these can be seen here:
I think this app has got a huge amount of potential for use with and by students and I am looking forward to exploring it further.
When the app opens you can choose to use the last photo you were editing, a photo from your photo album, or ‘inspiration’ eg one of the preloaded images.
choosing the photo and size
If you choose one of your own photos you can then choose a size and proportion. You can back to photos using the arrow to the left and forward to the app using the arrow on the right.
manipulating the image
On the next screen you can choose to manipulate the photo using the effects randomly (arrows on right) or touch each shape in the line below to choose specific ones. Move the image around on the screen to change the size and orientation within the chosen shape.
You can touch the small inverted triangle at the bottom to move to the next screen. On this next screen you can change colour and within that the brightness and contrast as well as blurring, inverting and desaturating.
a refragmented image
Touching the arrow at the top right allows you to save the image, refragment it and share it. It can be useful to save it at different stages as you work because it is sometimes impossible to back and recreate the same image again.
make some art, photograph it, fragment it, make more art from it
use to make backgrounds for presentations
print out and use as collage, draw onto
Other associated apps – Tangent
If you have tried out the Fragment app please add your examples and ideas in the comments below.
1. present photos in different groupings ‘collage’
2. cut bits from images and put them onto other images ‘stitch’
To group and show photos in various formats and layouts browse through to see which layout you want – there are eighty free frames to choose from.
Touch the one you want to use. It will open larger and allow you to tap to choose photos from your gallery or take photos. The box where your photo will go is indicated by an orange fill. This might be important if your photos or images need to be a specific position or order.
When all your boxes are filled touch the tick on the right.
This allows you to see your photos and use:
1. frame adjust – this allows you to adjust the size and part of the photos and move the frame lines around, as well as adjust the width of the frame lines and borders and round the corners.
2. background – this allows you adjust the colour of the frame using block colours, patterns and grid paper.
In addition to this the T allows you to add text, the star allows you to add stamps and the scissors take you to the ‘stitch’ part of the app – more about this later.
Collage is useful for teachers and TAs when grouping together linked photos such as the record of a visit, event or outcomes of a lesson in one block. It can also be used to show the development of one learner’s work in one image or the outcomes of many students’ work in one image.
Learners can choose and group their own photos or images they have collected to represent a word, a feeling, an experience or some learning.
To use the ‘stitch’ part of the app touch ‘stitch’ on the opening screen. This allows you to choose a photo from your camera roll by touching it – this will be your background, you can cut from other photos and place them onto it.
Touch the tick on the right to begin to stitch. Touch the star to open and then touch the scissors – this will open your camera roll again so you can choose a photos from which to cut. Precut shapes can be chosen and resized.
Touch the tick to cut and then move and resize what you have cut on your background image. Alternatively touch the scissors to cut a shape of your own. Touch the plus button to copy another of the highlighted cut out.
This part of the app can be useful for constructing collections of images for learners to use. It can also be used for making collage art on the screen and choosing and cutting parts from an image and enlarging them to work on further. It can be useful to think about the background and the elements that you will want to place onto it before beginning.Once saved any images can be further manipulated by using in other apps, such as by opening in Brushes and drawing onto or opening in distressedfx or SnapSeed to add effects.
At any point the photo frame can be downloaded to the camera roll, opened in other apps, shared through Twitter, Facebook, Tumblr and Flickr.