BYOD4L January 2016

Overall reflections after taking part in BYOD4L January 2016

Last week I took part in the open course ‘Bring Your Own Device 4 Learning‘ which took place over five days. It was quite an intense experience as it coincided with a busy teaching week. having tried to complete the tasks and taken part in some of the twitter chats I wanted to reflect upon the overall experience and note some reminders to myself of what to do next.

Thinking about the 5Cs

Connecting I wonder about using the time before induction to get students connecting with each other via social media through Twitter, a Google+ community of some other channel.

Communicating I could list and evaluate the various channels we use to communicate with students in order to evaluate them and consider their purposes. I might investigate the channels students use and their views of them with the aim of being more proactive during induction next year.

Curating So far I have often curated sets of resources for student use or student outcomes for sharing after sessions . I could involve the students in curating so that they develop their skills of finding, evaluating and choosing perhaps exploring learning resources or academic literature.

Collaborating I feel sure that if a number of colleagues from the same institution could take part together there would be much scope for supporting the online activities with face to face meeting. I could see this was happening for some people last week in previous BYOD4L experiences. BYOD4L could be a great way of boosting confidence and skills within an existing team or a disparate group of interested people.

byodcatsCreating I have valued the creative potential of using digital technology or a combination of ‘real’ and digital tools to make things in my art and in teaching. There are opportunities to bring this into learning and teachign sessions for the students and then for them to take back into school and develop with children.

The sharing and interaction during BYOD4L has been so inspiring – I really enjoyed the Twitter chats and look forward to maintaining contact here and there now I am following many of the participants.

BYOD4L Creating

Bring Your Own Devices 4 Learning #BYOD4L

This week I’m taking part in this online course. Here are some useful links:
byod4l wordpress
@byod4l
Google+ community BYOD4L Learning COmmunity

Friday Creating

Task 1 Reflecting I’ve shared a ThingLink that I made in early Septeber to help the students who were starting on the FDLT course. You can see it here – Welcome

The purpose was to be able to share some key links to resources using just one link in a visually attractive form.

Task 2 Poster The teacher scenario – I feel the same about getting to know students as they arrive. We are sent a photos of each student in class groups which is helpful but the idea of it being a video or annotated image is even better. I wonder if we could build that into induction in the future. This September I set up a Padlet for each new group and asked students to introduce themselves. Here’s one to look at: Introductions Padlet

As I think about this now I realise that we could make more of this so that it could be a reflective experience for students and an informative one for tutors. It would be important not to take away from the spontaneity and willingness to have a go that happened in this example. It allowed students to make contact before they began the session they independently set up a Facebook group before they met at the first session.

I’ve made a poster for task 3 by accident!

Task 3 Making

byod4lThe beginning of a poster created using the Phoster app (right).

Below is another beginning using this large letter C in the app Moldiv (collage part of the app).

I was thinking about either adding links to one of these in ThingLink or annotating it in the app Skitch.

Processed with MOLDIV

Processed with MOLDIV

 

 

Update!

I came across the post that asked to represent the entire experience and that led me to making this:

BYOD4l 2016

 

 

 

 

During the #BYOD4Lchat I made this using Sketches:

byodcats

BYOD4L Collaborating

Bring Your Own Devices 4 Learning #BYOD4L

This week I’m taking part in this online course. Here are some useful links:
byod4l wordpress
@byod4l
Google+ community BYOD4L Learning COmmunity

Thursday – Collaborating

mystery skypeTeacher scenario – the question posed in this scenario is of great interest to me. I am in the early stages of supporting some colleague to plan a session with an international focus. I too have been thinking about strategies to make this happen and I’ve come across something shared with me by a student (@TheTechyTA) called Mystery Skype. You can read about his experience of it here – Mystery Skype in school.

And more about having a go here Mystery Skype

I’ve been wondering if I can use this with the students. If anyone has any contacts abroad who work in education at school level, especially as teaching assistants I’d love to hear about them.

Task 1 reflecting As part of a work project (Teaching with Tablets MOOC) my colleagues and I are using Slack as we work on designing each week of the online course. We can access this from phones, Ipads and computers so it is very accessible for the whole group. Its the first time I’ve used it so its early days in terms of evaluating it. I know Slack has come up in the #BYOD4Lchats as well but I haven’t found my way to it yet!

Task 2 making – I’ve tweeted to see if anyone has any contacts with teaching assistants in international schools in relation to the session I’m seeking to organise with my colleagues (see above). I’ve included a colleague in the tweet to enlist her support in looking for people as she is one of the tutors who will be leading this session.

BYOD collab

Task 3 development
I realise the possibility of doing this online experience alongside other colleagues in the same university as this task in particular would be so helpful and productive. I hope next time BYOD4L runs to enlist a group of colleagues to take part, maybe from within the division that I work in as I think it could be a powerful way of developing our use of devices, something that will be essential in the next few years as the nature of out university and our jobs change.

BYOD4L Connecting

Bring Your Own Devices 4 Learning #BYOD4L

This week I’m taking part in this online course. Here are some useful links:
byod4l wordpress
@byod4l
Google+ community BYOD4L Learning COmmunity

Monday – Connecting
In the student scenario the student wanted to use social media to search for up to date material in her area of interest – well being. This is an interesting question – the wide range of a connections that can be made on Twitter can be useful here. It’s possible to find people who are working in your field, or interesting in it and learning about it. Ideas and links to resources, activities and publications are often shared. You can take part in organised chats or unexpected exchanges with people you might never be able to meet and work with face to face.
There are associated challenges – how do we track of all the links and ideas we come across? How do we help students learn to evaluate what they come across online in social media so they can use of in an academic context and understand its reliability and validity?
Keeping track – in the past I have used bit.ly, now I’m using Pocket to save links and resources that I coma across. I also use Twitter itself by ‘liking’ interesting things so I can come back to them later. I sometimes post links to a relevant Google community eg our Mobile Learning community at work.
Evaluation – I’ve seen Padlet used as a way of sharing useful academic resources with students and teaching them to evaluate sources.

Task 1 – who is who? completed on Google+ (using my digital self ThingLink) and In the Twitter chat
Task 2 – making – I used ThingLink to collect all the various spaces where BYOD4L is happening and collect them together on one image. You can see it here: ThingLink BYOD4L2016
Task 3 – reflection – in the Twitter chat we talked about using Twitter or another channel communication with students. Getting everyone to use the same channel is a challenge as we all have our personal preferences. Suggesting about showing how useful a channels is made me think I could try again maybe by having a Twitter recommendation or tweeter of the week on our course blog.

 

Design your digital self

This summer I took part in the ThingLink Teacher Challenge. The activity in week 1 was based around introducing ourselves and our connections in the digital world. This is a useful activity to consider when meeting a new class or group or as a task to set before pupils or students begin working together.

It consisted of two stages: firstly, designing a digital avatar and secondly, uploading this to ThingLink and adding tags.

Designing a digital avatar.

There are number of tools that can be used to design a digital avatar and you can see links to a few on the ThingLink below.

I used a web tool called ‘doppel me’ to create mine. It allows the user to make choices about the appearance of their avatar. If you join and sign in you can add more detail. e:

avatarThis is mine.

There are other ways of creating the image of yourself for this activity such as those suggested in the ThingLink above, using a photo or using a collage of photos of yourself.

After choosing or creating an avatar of yourself you can go on to the next stage.

Making your ThingLink

There are some instructions on how to make a ThingLink in this blog post. For this ThingLink the focus is you as a digital user and creator. I made a list of the various ways I appear and interact digitally on social media and other tools. This is a very good opportunity to consider issues related to internet safety and information it is appropriate to make public online. Here is my  digital self ThingLink. Feel free to explore it!

How do you use digital tools to make introductions?

 

 

Aurasma

aurasmaAurasma is an augmented reality app that allows you too a picture, sound or video to a picture or object.

It is available as an app for IOS and Android mobile devices and tablets. The website is here.

In order to use it you need to create an account or use other existing accounts to log in (google+ etc).

The app works in a similar way to a QR code reader. When you hold your device over an ‘aura’ this triggers an image or video on your device. The app can be used to create your own auras for fun or learning. Unlike a QR code the symbol, object or picture itself triggers the aura, which can be an interesting and useful feature of using it. In order to access it the aura must be public and the user must sign into aurasma and follow the maker of the auras or the channel they are on.

This video clip is a clear guide to how to create an aura:

2015-04-17 12.32.50I’ve just made these paw prints and added an aura of the creature that makes each one. I’d be asking children to look at talk about the prints, using their existing knowledge to sort them, possibly identify them and make guesses. they can then use a phone or tablet with the aurasma app to check which animal made the track. On the back I have added a QR code that takes the user to further information about each creature so they can research them further. Discussing this with students it was suggested that pictures of the animals or the names could be available for matching before checking using the app.

Other uses in education might be:

  • adding to photos of children’s activities and linking to videos of them performing these activities eg photo of the school choir, video of the choir singing;
  • adding to pictures to provide extra written or spoken information;
  • adding a speech to a picture of a story character eg picture of the big bad wolf, video of his saying ‘I’ll huff and I’ll puff and I’ll blow your house down!’
  • adding a description or explanation of a piece of art or technology made by a child.

If you are using aurasma or a similar app add your ideas and links below.

 

paper, scissors, glue – camera, apps, dropbox

Paper, scissors and glue – camera, apps and dropbox: exploring the relationship between making art in the physical and digital world.

Processed with Moldiv

Over the last few weeks I have been teaching a session to Year 1 Foundation Degree Learning and Teaching (FDLT) students based around using digital technology along with more traditional art materials (collage). As I have taught the session to the three groups a number of interesting questions and points have arisen.

art appThe session was introduced by asking students to use collage materials (coloured card and newspapers / magazines), scissors and glue to create a skyline of buildings. The only restrictions were that students all had square backgrounds to work onto and should include at least two very tall buildings. I chose to provide them with squares because the three apps we would be using each use square images and I have found from experience of using one of the apps that having variations of height can be especially visually dramatic.

This phase of the session was a time when students worked on their own collage image but collaborated by talking with each other about what they had chosen to do and why, sharing ideas and approaches and asking for help from the group (has anyone got any pictures of flowers?). Students also talked about whether they usually support pupils with art and their feelings about making their own art. Unfortunately some students were still experiencing negative feelings left over from harsh or insensitive comments made about their own art in lessons when they were at school. It was interesting to observe the varied approaches – if I had been doing this with children I would have kept the glue out of reach until they had chosen and arranged and rearranged their paper into an arrangement that was pleasing.

As students finished their collages we discussed the potential of this activity for supporting learning in art. Students used a list of visual elements to consider how the choice of materials and challenges could be adjusted through the introduction of more focus and different choice of materials to promote exploration of specific aspects of art – colour, tone, pattern, texture, shape, space, form and line. The development of fine motor skills through the physical use of tools (scissors) and application of glue as well as developing ideas from imagination, observation or the work of artists were considered too. Making choices, arranging and placing were also aspects that could be developed, as well cutting out holes to allow for a see through and layering effect.

indexThe next step was to take a photo of the collage using the camera on the ipad. Setting the camera to square could be useful here, or editing the photo using the cropping tool. The photo would now form the basis of the rest of the session.

rollworldStudents were next introduced to the app ‘RollWorld’. This is a ‘tiny planet’ that allows an image to manipulated spatially. Students were encouraged to use the crossed arrows to see what the app could do and then go on to use the six sliders to exercise more control, saving any interesting images to the camera roll. Some amazing images were produced ranging from reducing the collage to something completely abstract and making a change in the space that created a distorted, sometimes surreal perspective.

fragmentThe next app students explored was ‘Fragment’. This is an app that allows the image to be manipulated in pieces and layers, with built in colour changes. Using the crossed arrows and saving images to camera roll were relevant to this app as in the previous one. Again, the image could be pushed to change completely or be changed slightly in layout or colour.

It was interesting to note that whilst the students worked with the apps they were often more focused individually on their ipads leading to less collaborative talk. There was more talk about technical aspects (how to do things) with students who were more experienced and confident with ipads supporting those less familiar. Some students suggested that this individual ‘private’ experience would be valued by children, allowing them to work in a situation where they did not feel judged or compared.

vispoetHaving now made many images students were asked to to choose their collage, a Rollworld image and a Fragment image as a record of their exploration and load them into another app – Visual Poet. They could give this sequence a title, an author and annotate each image then take a screenshot to save it to camera roll. On reflection this could be replaced by creating three slides with spoken comments or by making a picture collage using Moldiv as the Visual Poet app is rather restrictive in size of image and placement of text, as well as being difficult to share.

dropboxFinally students were asked to log into the FDLT dropbox and upload their images so that they were all saved and available to them after the session. As I taught the sessions I found that the collecting, saving and sharing of images must be built in to the session. The students needed also to be asked to log out of the FDLT dropbox so that other random material does not appear as the ipads are used around the School of Education. The photos from the session need to be deleted from the camera roll so that the ipads don’t get clogged up with lots of old images.

After the sequence of activities were completed we discussed some key questions about the role of digital technology in learning.

Classroom organisation:

  • The varied levels of experience with ipads throughout the groups can be a challenge or the peer support that emerged can be seen as a positive outcome especially where children could be deliberately paired to develop this.
  • The availability to the user of all apps on the ipads can lead to other related apps being introduced and explored, enriching the learning or random game playing that detracts from the focus on learning – this must be a greater challenge with children in the classroom.
  • Sharing the images created on an ipad – creating a sequence of slides to be shown on screen best preserves the vibrancy of the images where printing them out is costly and leads to a loss of their glowing brilliance.

Technical housekeeping:

  • Before each session I made sure each ipad had no photos stored in the camera roll and signed out of any dropboxes. After producing images (in one session nearly 200 images were made) all need to saved all to dropbox, drop box logged out of, and delete all photos from camera roll. If this is not built in to the session it is very time consuming for one person to do after each session. One or two of the ipads would not share the photos and this was disappointing for the students whose work was trapped.

Physical:

  • The possible detrimental effects of using apps with vivid and changing colours on students (experienced with a minority of students in one of the three groups).
  • The physical challenges of swiping and touching with right pressure for some students leading to frustration.
  • The advantage of being able to explore some aspects of art in a ‘clean’ situation for pupils who dislike or are distressed the messy aspects and feel of art materials.

Curriculum and learning:

  • The concern that making art digitally could replace using physical materials which can be expensive, messy and time consuming to use – leading children to miss out on the sensory experiences inherent in the subject. This was balanced by students who suggested that for children who dislike the ‘feel’ of art materials the opportunity to explore colour and effects on the ipad would allow them access to this experience.
  • The opportunity to use ipad apps to allow children to create and manipulate images could help overcome children’s reluctance to make art if they are reluctant to draw or paint. The use of apps allowed for accidental effects that could be chosen and developed and some students felt that there were no preconceived ideas of what was ‘good’ and so felt less pressure. The use of the do / undo allowed for easy discarding of images. The idea that many, many images could be created and then chosen from allowed freedom to have a go and create.
  • Using physical and digital manipulation together can lead to some outcomes that could not be achieved by working in one way. These apps in particular lead to an exploration of space, colour and pattern as well as a step into abstraction that can be hard for younger children to learn in other ways.
  • A next step would be to use the images to make further physical art by recollaging or drawing from.

Attitudes:

  • Some students were enthralled and enthusiastic, enjoying the experience themselves and immediately seeing the potential for using with their pupils in lessons or out of school clubs.
  • Others were less keen and some were actively worried about this replacing art, a subject already under threat in many schools.

Oadby images

MK images

When planning and teaching I need to consider:

  • Basic skills: use of dropbox, connecting to internet, connecting and disconnecting an email account.
  • Basic skills of using an ipad: taking a photo, cropping a photo, finding an app by gently pulling down the screen and typing the first few letters, finding the camera roll, taking a screenshot, swiping.
  • Skills specific to the apps: remembering to save interesting images to camera roll, using the crossed arrows to explore at random, using the specific tools in each app to control effects and deliberately create something.
  • Should a session like this be based on technology provided by the university / school so that all can have the same device and apps or should it be ‘bring your own device’ (BYOD) and equivalent apps used on different types of devices?

Post it Plus

pipI came across the app ‘Post it Plus’ by accident. I often use post its as a teaching tool with groups of students, asking them to write ideas on post its and then move them around into themes or rank order. Since I had my ipad I have sometimes photographed these – but the Post It Plus app is a more flexible and versatile way of doing this.

When you open the app it allows you to take a photograph of a group of post its. To do this you hold down  the capture icon. Green lines appear around the post its that have been captured and if there are any that do not have a green line, you can touch these and the green line will appear around them so that all the post its are present. You then touch ‘create board’ and the image is saved. I usually take groups of post its and end up with maybe four or five boards to record an activity.

IMG_0333

After this you can move the boards on top of each other to make them all into one, you can name each group and the bigger group, add additional post its and write onto them and the board.

You can also share and export the boards in a number of ways eg by email as a PDF, as a photo, via social media etc. I was able to send the PDF record of our discussions to a group of students after the session so that they could use the discussion ideas after the session. I could have annotated questions and  comments onto it to challenge them further – maybe next time! I’ve added one to see what it looks like, above)

You can read more about the app here.

Explain Everything

Explain Everything

Explain Everything is an app (IOS, Android and Windows)

Cost – £2.29 in the Apple appstore.

You can read about it at this link Explain Everything

It is a very flexible presentation tool allowing you to:

  • import and insert documents, pictures and video
  • draw and annotate
  • move and animate
  • zoom and pan
  • record and play
  • export and share

There are some useful video tutorials available at the link above and some help pages within the app.

So far I have used Explain Everything in three different ways.

I have made a presentation that consists of a sequence of slides that I have added spoken commentary to. This was to introduce an assignment to students and remind them of where the supporting resources are. It was useful to be able to record the commentary with each slide and it was very easy to stop and rerecord small sections without having to record the whole thing in one go.

It can be seen here:

I have also narrated a short guide for students showing them how to get from the opening page of a NILE module to their discussion board and then how to access and use the discussion board. It was so useful to be able to click on the sequence links and show students where to click and what to expect live in the website.

It can be seen here:

Finally I have used it construct two page by page views of collaborative sketchbooks that I have been working on this year. I was able to add the sequence of photos, add annotations and export the presentation to YouTube, Dropbox, imovie and ibooks and email it to myself. I would like to have added music but couldn’t quite work out how to do this.

One of these can be seen here:

I think this app has got a huge amount of potential for use with and by students and I am looking forward to exploring it further.

Fragment

Fragment

an IOS / Android app

cost £1.49

There is brief film that gives an overview of what can be done with the app at this link Fragment Prismatic Photo effects

How to use it:

the opening screen

the opening screen

When the app opens you can choose to use the last photo you were editing, a photo from your photo album, or ‘inspiration’ eg one of the preloaded images.

 

 

 

choosing the photo and size

choosing the photo and size

 

 

If you choose one of your own photos you can then choose a size and proportion. You can back to photos using the arrow to the left and forward to the app using the arrow on the right.

 

manipulating the image

manipulating the image

 

 

On the next screen you can choose to manipulate the photo using the effects randomly (arrows on right) or touch each shape in the line below to choose specific ones. Move the image around on the screen to change the size and orientation within the chosen shape.

 

changing colours

changing colours

You can touch the small inverted triangle at the bottom to move to the next screen. On this next screen you can change colour and within that the brightness and contrast as well as blurring, inverting and desaturating.

 

a refragmented image

a refragmented image

 

 

 

Touching the arrow at the top right allows you to save the image, refragment it and share it. It can be useful to save it at different stages as you work because it is sometimes impossible to back and recreate the same image again.

 

Ideas:

  • manipulating photos
  • make some art, photograph it, fragment it, make more art from it
  • use to make backgrounds for presentations
  • print out and use as collage, draw onto

Other associated apps – Tangent

If you have tried out the Fragment app please add your examples and ideas in the comments below.