Creating immersive sensory experiences

23rd March 2015

Creating immersive sensory experiences around a theme!

This session explored cheap and effective ways of creating multi sensory environments for visual and sound stimulation using portable dark and white rooms. We experimented with a wealth of light and sound equipment, create images using luminous paint, and project sensory iPad apps and video onto 3D objects. The aim was to create controllable experiential activities that encourage engagement and interaction for all learners, and to think about creative ways of theming these. We have been inspired by the work of Richard Hirstwood: http://youtu.be/ihMSw8BIXF4 and http://youtu.be/PkIKpOn7y98.

In the slideshows below children from Rowan Gate School, Portugal and Ireland used our multi sensory light equipment, iPads and the portable darkroom to manipulate photos and create abstract images as part of their Smart Through Art Comenius project exploring art across disciplines. They used the apps Rollworld, Fragment and Be Funky.

 

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Find more ideas for learning with light on this Pinterest page:

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Collaborative visual minutes at #TMNorthants2015

Collaborative art at TeachMeet Northants 2015

Last week the #TMNorthants2015 took place – you can read more about it here. The visual minutes were made by Jean Edwards and Rebecca Heaton. You can see a video of the finished image below.

The process…

Before the TeachMeet we talked quite briefly with Helen Caldwell to come up with an overall vision for the approach and settled upon circuit boards – taking the green, black, white, yellow and gold colours and the linear patterns as a basis for the visual appearance of the minutes. We aimed for an overall coherence but with lots of room for flexible responses to what would happen at the TeachMeet.

As preparation we collected some images of circuit boards on a Pinterest board and used these to make some different sized and shapes insets to write and draw onto. We also made a a set of smaller ones for the participants to write and draw upon and contribute to the minutes.

2015-02-04 19.44.12At the TeachMeet we were lucky to have a big space to work in, at the back of the hall but with a great overview of the presentations and audience. Just before the presentations began we made some pressprint tiles with some of the lines and patterns from circuit boards and printed and drew onto the huge sheet of paper that would be the backdrop for the minutes.

2015-02-04 19.54.47Once the TeachMeet began there was hardly a moment to stop and think as the ideas and inspiration flowed! Somehow I began to record the presenter ideas and Rebecca worked on the bigger image, incorporating each presentation into the image using printing and drawing. This evolved as we worked – it wasn’t a plan! The experience was intense because of the speed at which the presentations flowed and the variety of ideas to capture. I had to listen very carefully to try to capture the main idea and find a way of showing it on paper – there were some false starts along the way.

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The results… What was really exciting about this experience was how valuable the collaboration became in documenting such a social event. The finished article shared the voices of ourselves as artist-teachers, the opinions of presenters and viewers of the teach meet and the voices of pupil-artists, who learn in our local schools. For us this sums up what a teach meet is about, learning together in collaboration. It also demonstrates how all disciplines of practice: art, technology and education can come together to share ideas through the visual.

We were very lucky that the piece of paper was just about big enough – although I’m sure we had squash a few things on towards the end! It was an exhilarating experience and we hope that the participants feel that we did their ideas justice – as we said some contributions came from participants and pupils, the pupils from Standens Barn Primary were the most enthusiastic helpers. We were very glad that there were two of us working together…. we are looking forward to a new project….

Jean Edwards and Rebecca Heaton (@jeanEd70 @rebeccaonart)

 

 

 

 

 

 

Computing and art

In our November meeting we explored at how we could use the visual programming language Scratch to create interactive art. One of the key approaches to computing is to remix and reuse, rather than always start from scratch, so to speak, and so there is much to be gained from modifying existing computing projects.

Helen shared this collection of coding and art Scratch projects that we explored in the session.

Screen Shot 2014-11-09 at 15.31.20We also looked at resources from Barefoot Computing on drawing crystal flowers and thought about how these might link with analysing Rangoli, Islamic or Celtic patterns, as well as with aspects of the maths curriculum.

Screen Shot 2014-11-08 at 13.47.07Other webtools that can be used alongside this theme include the online image generator Mutapic and the interactive art tools Weavesilk and Beautiful Curves.

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Screen Shot 2014-11-09 at 15.48.35Alongside these we looked at some of the amazing projects created using digital technology by artists that were featured in recent exhibition at The Barbican, Digital Revolutions.

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Circles and Spheres

Exploring Circles and Spheres (26.11.14)

We used used the starting point of ‘circles and spheres’ to explore practical making through art, sharing useful links and apps as well as considering curriculum planning around this theme that relates to SteAm subjects.

Firstly Helen Caldwell introduced the new Google Community for the group – if you have a gmail address you can join and contribute or if not, you can still have a look at this link

We used the Campaign for Drawing ‘The Big Draw‘ theme for this year – It’s Our World. Rebecca Heaton demonstrated how mark-making, drawing and collage could be combined to create an imaginary skyline and we all worked on this theme to begin with.

After this each participant took a photo of their artwork and we tried some different apps to manipulate the images. Jean Edwards introduced the app ‘Fragment’. This app allows you to open upshapes within the image and manipulate size, orientation and colours. You can see a brief guide to the main features here

Helen Caldwell introduced the app ‘Rollworld’. With this app a photo or image can be ‘rolled up’ in different ways making it seem three dimensional or ‘stereographic’. Sliders can be used to control the various effects or you can experiment randomly to see what happens to the image.

Tracey Sherwood brought along the digital microscope and we looked at images and ‘stuff’ close up – like peering into a hidden tiny world.

some of the images we made
some of the images we made

Towards the end of the meeting we shared a googledoc linking Science, Technology,Engineering, the Arts and Mathematics (steAm) to the primary National Curriculum and possible learning activities. Participants shared ideas and we added to the googledoc which can act as a shared resource for all to use. Have a look on the google community for a link to this and feel free to add any further circles and sphere ideas to it.

collaborative imaginary town
collaborative imaginary town

By the end of the meeting Rebecca and Tracey had created a collaborative installation using the drawings so that they made an imaginary town. This combination of making and manipulating images in real life’ and digitally provides many opportunities for creativity and learning!

 

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After the meeting I made this starter activity that could be fun to try:

circle starter activity
circle starter activity

Other ideas for you to follow up:

Have a look at these 360 landscapes made with the app Tiny Planets on the iPad Art Room blog:

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And look at these lovely Petri dish spheres by Klari Reis:

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More about Klari Reis here:  A daily dish

You can use this Pinterest board to explore other images inspired by circles and spheres: www.pinterest.com/jeanneed70/circles

 

 

Generative art tool

Weave silk (weavesilk.com) is a mesmerising generative sound and art tool that allows you to make spectacular kaleidoscopic effects exploring light, mirrors and symmetry with a musical accompaniment. It is free online. Find many examples on this Facebook page. There is also an iOS app version of the tool ‘Silk‘ (£1.99) or a free app ‘Perline Draw by Mojocat‘. with similar properties.

Generative art techniques intersect with computational thinking and offer a creative way to develop beginning programming skills. You can find over 100 short videos introducing generative art computer programming techniques on this Fun Programming site aimed at 11 year olds and above.

Or you could simply use the Weave Silk site to create digital art, thinking about mixing colours and a range of up to six fold rotational symmetry. The option to share the URL means that others can see an animation of how you created your image.