Computing Lesson Idea for KS1

Idea for Programming/Algorithms Lesson

Focus:

Algorithms for Key Stage 1

Suitable For:

Aimed at upper Key Stage 1 as the learning objectives link to the requirements for Key Stage 1 Computing in the national curriculum

What you need:

A set of Beebots, preferably one per pair

 Learning Objectives:

To understand how to programme a beebot to travel in a certain direction

To identify what good instructions contain (for example an imperative verb)

Main Activity summary:

To use Beebots, like in the photo below, to practice programming skills by programming them to travel around objects.

A Beebot

A Beebot

Unplugged idea (starter activity):

Children to work in pairs with one children instructing and one child walking around a chair. The child who is instructing must be clear and tell the other child exactly which direction to face and how to walk.

Plugged idea (main activity):

To program the beebot to travel around a whole chair in one program.

Plenary:

Teacher chooses three different pairs to explain to the class what they did to make their beebot travel around the chair.

Extension Activity:

To program the beebot to travel out of the classroom door (out of sight) and back again in one program.

Created by Katy Lord, Sammy Mallard and Jasmin Peppiatt

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