IoT & Rehabilitation: Mr. Ali Al-Mahmood

Recently, games have become increasingly popular in many different areas such as military, health care, entertainments, education and government due to advancement in technology which have made it easy to interact with games. Specifically, the application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. By evaluating recent contributions that aim at enabling the rehabilitation process of patients suffering from upper limb disability as a result of stroke through a combination of gaming, wearable technology and/or IoT we have implemented a solution. The implemented system is intended to motivate stroke survivors undertake their rehabilitation process by playing a set of games which controled by an implemented smart wearable device in order to encourage stroke survivors to recover the disabled part of their body.

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