Book Published: Design an IoT Serious Games Based on a Wearable Device for Home Rehabilitation with Arduino and Raspberry Pi

πŸ₯³πŸ“šπŸ“– Book published. Another milestone achieved with Ali Al-Mahmood, titled, 
πŸ§πŸ‘©β€πŸŽ“πŸ‘¨β€πŸŽ“πŸ€“ Design an IoT Serious Games Based on a Wearable Device for Home Rehabilitation with Arduino and Raspberry Pi πŸ§πŸ‘©β€πŸŽ“πŸ‘¨β€πŸŽ“πŸ€“

ISBN: 978-620-0-29224-7

Stroke leads to intense physical disability in the human body, it causes some deficits due to the horrific events that resulted in wars and other problems in our world. Very often stroke survivors suffer from a permanent partial disability that restricts the movement of the hand, arm, and leg. We know that the rehabilitation should be at an earlier stage of the injury to recover the infected parts of the human body. The key success of the stroke recovery is the patient’s motivation, it would be a challenge to recover if the patient is not motivated and not practicing. This book, presents the design and implementation details of wearable device to help motivate stroke patients with upper and/or lower limb disabilities.


Book Published: A Sneak Peek into Arduino-Based Robot Car Projects Aimed at Disaster Management/Prevention

πŸ₯³πŸ“šπŸ“– I am pleased to introduce my newly published Book with Igla Hoxha, titled,
A Sneak Peek into Arduino-Based Robot Car Projects
Aimed at Disaster Management/Prevention.
Well done, to all the valuable contributors to the chapters of this work: πŸ§πŸ‘©β€πŸŽ“πŸ‘¨β€πŸŽ“πŸ€“Jonathan Kilday, Joel Roberts, Paul Munginga, Oluwadamilola Oke, Olakunle Labinjoh, Tchoungoua Nyamsi J, Dominik Cpak, Songtao Yang, Lewis Dillon, XueZhi Cao, Emmanuel Ndali Ngboko, Daniel Bucknor, Abdulla Aljaber and Maryam Ali Al-KhayyatπŸ§πŸ‘©β€πŸŽ“πŸ‘¨β€πŸŽ“πŸ€“ πŸ₯³πŸ“šπŸ’.
ISBN: 978-613-9-84756-3

In the world of manufacturing, apart from computer systems, a new concept i.e. computer automation has arisen. This concept was originally conceived when computers started to automate things, based on the interaction with the outside world. The significant increase in the trend of automation has introduced Arduino. Having said that, Arduino is a platform that uses different inputs e.g. electronic sensors, lights, motors and other assorted gadgets, to get information from the real world and to make decisions based on that information. What Arduino builds is essentially a robot. Everyone that is interested in creating interactive environments, has the potential of doing so by using this revolutionary device. This book consists of some Arduino projects that are proposed by students. The aim of this book is to provide students with an insight of the projects that can be developed by using the Arduino platform and motivate them for further developments in the field.

2 Papers Published (Presented at IoTNAT 2019, Rome)

1- Michael Opoku Agyeman, Zainab Al-Waisi, Igla Hoxha:
Design and Implementation of an IoT-Based Energy Monitoring System for Managing Smart Homes. FMEC 2019: 253-258
2- Michael Opoku Agyeman, Ali Al-Mahmood:
Design and Implementation of a Wearable Device for Motivating Patients With Upper and/or Lower Limb Disability Via Gaming and Home Rehabilitation. FMEC 2019: 247-252

Had an amazing time with these wonderful minds at IoTNAT 2019 in Rome to share our recent contributions towards the future of Internet of Things (IoT) and to chair a session.

IoTNAT 2019: The Internet of Things (IoT) technology offers unprecedented opportunities to interconnect human beings as well as Machine-to-Machine (M2M), whereby sensors and networks allow all β€˜things’ to communicate directly with each other to share vital information allowing us to have an instrumented universe where accurate data is readily available to inform optimal decision making. The IoT is about to enable a range of new capabilities and services far beyond today’s offerings. It will fundamentally change how people go about their lives. According to Gartner, the number of objects connected to the Internet is set to reach 20 billion by 2020. Cisco estimates the number will be close to 26 billion objects by 2020. Others believe the actual number will be even higher with the assumption that any object with a simple micro controller and on-off switch will be connected to the Internet in the near feature. The scale of the IoT is set to have a major economic, social and environmental impacts; the intersection of which forms the future sustainable growth.