Rationale

Interprofessional collaboration and teamworking is integral to professional services’ processes and procedures; embedding interprofessional education (IPE) into the Faculty’s ‘collaborative curriculum’ is fundamental in ensuring students are adequately prepared to join their respective professions. Perceptions of IPE as an additional learning-burden are problematic and as such a new, innovative approach to learning, promoting student engagement, motivation and instilling the importance of IPE, is required.

GAMING will support cross-Faculty learning and collaboration via IPE students using gamification technology to work in interprofessional groups to jointly consider a series of challenges/conundrums. The Project aims to establish that by GAMING, senior students will not only demonstrate learning with, from and about each other, but will also enhance their skills of collaboration, negotiation, conflict resolution and leadership.

This project will enable the delivery of a high-quality learning experience  by developing, implementing and evaluating GAMING: an innovative games-based learning and teaching resource which up to 300 final year students will engage with in interprofessional groups during a synchronous online session.

GAMING will support students with developing transferable ‘soft’ skills and provide them with a flexible resource for working collaboratively.  Working on this project will encourage and enhance interprofessional and cross-Faculty communications, and teamworking which will prepare them for the realities of interprofessional practice.

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