Drag the shape!

I created this shape activity on Scratch. It is very basic and can be used for KS1 in a maths lesson to identify the different shapes. This demonstrates how useful scratch can be on creating basic computing games like this, or challenging task which can be adapted for KS2. Scratch can be used for all ages and providesĀ an example of a simple computing program which can generate imagination and curiosity within the children to want to create new games and to develop other people’s ideas.

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