Scratch 2.0 in the Key Stage 2 classroom

Focus:

Key Stage 2 Computing:

New National Curriculum:

 

 

 

 

 

  • design, write and debug programmes that accomplish specific goals including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • use sequence, selection and repetition in programmes; work with variables and various forms of input and output.

Suitable for Lower Key Stage 2 with the programme Claire has written here, but has the potential to be extended to Upper KS2 because this application has so much flexibility.

What You Need:

Scratch 2.0 (available from http://scratch.mit.edu/ . This is a free, online application, there is no need to download.

What You Do:

  • Select a Sprite – there are many to choose from!
  • Decide what you want your Sprite to do. In this example Claire has chosen 4 functions based on input through keyboard arrow keys.
  • On pressing the arrow keys on the keyboard the Sprite will move up, down, left and right as instructed.
  • Although this four step example is relatively simple it can easily be adapted for higher ability or older pupils – for example adding additional arrow-shaped Sprites which when clicked on operate the character Sprite.
  • Some of the Sprites have ‘costumes’ which mean that the sequence can be written to show the character moving. One of these is ‘Cassy Dance’ – she has 4 dance positions.

Learning Benefits:

This is a fun, easy(ish) method to teach programming. Children will learn an appreciation of patience and perseverance – as will the teacher. They will also learn the importance of following steps logically – good for any subject.

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on “Scratch 2.0 in the Key Stage 2 classroom
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  1. Pingback: Creative Computing in the Early Years | Sophie Hickson's Blog

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