JessicaHerbert

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ICT – Session 2 – 05 12 2013

December5

In todays session we looked at computer programming and its use in the classroom. We looked at various different websites and I-pad apps within the session.  I concentrated on a website called Purple Mash within the site I used a programme 2DIY Maze.  I was able to programme a maze game on the site.

Here is a link to the computer game I programmed called ‘Treasure Catcher’. In order to create the game I had to create a maze with bricks, choose the avatar and any points that  could be collected and any ways of losing points.  The game I created was a pirate themed game, the pirate has to make their way through the maze collecting the treasure and parrots whilst avoiding the rival pirate who will take some of the points you have collected.  After I had made the game and set up the point collection points I had to complete the instructions so that anyone playing the game knows how to play.

After programming the computer game, Gillian and I uploaded our games to the Teaching Resources Blog to share with others so that they can also access our games.  We had to think of ideas on how we could introduce programme away from the computer (unplugged activities), on the computer (plugged activities) and consider real life application.  We used the idea of directional programming as a theme.  For the unplugged activity we though it would be a good idea to get the children to work in pairs with one directing the other to a certain location within the classroom or outside navigating around objects.  For the plugged activity we used the software 2simple DIY Maze to create a directional game. This involved creating a maze by putting up blocks, selecting an avatar, creating obstacles and setting up collection points. We also had to write instructions for the user on how to navigate the game.  In terms of application to the real world, we felt it would be appropriate to get the children to design and create their own map showing visitors and new students the location of different places within the vicinity of the school. They could work in partners and give directions to each other on how to get to specific locations on their map. They could use real maps of the area to help them and compare their own map when completed with this. This has clear links with Geography.  Creating and programming games on the computer can be adapted according to the age range and development of the children.  Children within the EYFS could have a partially made computer game ready for them to finish or edit according to their preferences, whereas children in year 2 could create and programme their own computer game from scratch.  (These ideas were created collaboratively by Gillian Latter and Jessica Herbert).

Links to EYFS:

Understanding the World: Technology

40-60+ months

  • Completes a simple programme on a computer.
  • Uses ICT hardware to interact with age-appropriate computer software.
  • Children recognise that a range of technology is used in places such as homes and schools.  They select and use technology for particular purposes.

Department for Education (2012) Development Matters in the Early Years Foundation Stage. London: DfE

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