Inspirational Storytelling

Our first session of ICT in our final year began by exploring how physical objects, art and the world outdoors can be used to make storytelling fun and interactive which will keep children interested, excited and motivated (ELG PSED – Dispositions and attitudes). As a whole class we were briefed about a range of presentation tools that are available as apps and online that can support storytelling, such as: felt board, green screening and digital comic strips. Such media allows children to be creative and enhance their learning (ELG PD – Exploring Media and Materials). I loved the simple but effective idea of using everyday materials and a light-box to tell a story! Tissue paper and coloured beads were used to create an under the sea setting for a seahorse character. Children could capture their story on an ipad in video form or through the use of photographs imported into an app and a voiceover could be recorded afterwards  (ELG CD – Responding to experiences and communicating ideas).

Then it was our turn! Jenn and I worked together, using the story The Three Little Pigs as an idea to work with and adapt we considered a number of different apps that could be used to make a digital story. To help me with the planning I recorded my ideas using Popplet:

 

We agreed to try some apps that we hadn’t used before to extend our experiences using technology. I decided to use the Tellagami App to tell the story from the point of view of the farmer:

Tellagami was easy to use by choosing a character, customising them, choosing a background and then being able to record your voice to tell the story (ELG CLL – Communication, Language for Communication and Language for Thinking). Although, there were a number of disadvantages, such as: there were only two characters to choose from, limited customization of the characters, you could not import your own characters or backgrounds and recording the voice-over was limited to 30 seconds, alternatively you could type in what you want the character to say. However, it would be easy for children to use and I believe they would enjoy watching their Avatar creations.

Jenn chose the Morfo app which was also easy to use. She took a photograph of the toy pig and recorded herself telling the story from the viewpoint of this character. Below is the finished Morfo:

The advantages of using Morfo with children is that it is simple to use and you can use your own character by taking a photograph e.g. we used a toy pig which the app ‘morphed’. This app also allows you to record your voice, and also morphs your voice; advantageous for children who are shy and lack in confidence if they do now feel comfortable with the rest of the class being able to recognise their own voice.

Reflection:

For both of the apps we found that the longest clip you could record was 30 seconds which restricts the length of the story. However, there are apps available that enable flexible use of media. This could provide a great opportunity for children to work in pairs to create a short clip each and then import all of this into another app, such as iMovie, to generate a digital story that the whole class has contributed to.

Further reading that I have engaged in:

https://plus.google.com/communities/107890964604257908116 – my comments have been posted.

The chapter ‘Computing and Digital Literacy’ consolidated my understanding of the importance and benefits of using ICT effectively in a classroom. The chapter discusses the new computing curriculum and suggests its benefits: provides a stimulus as it is exciting and therefore will engage and motivate learners, it enables ideas to be linked, it can personalise learning and contribute to differentiation and capture children’s learning in a variety of ways which in turn enabled them to self-reflect.

Caldwell, H. and Honeyford, G. (2014) Computing and Digital Literacy. In: Dawes, L. and Smith, P. (ed.) Subject Teaching in Primary Education. London: Sage. Pp.43-64.

This post has demonstrated the following Teacher’s Standards:

TS8 – working in collaboration with a colleague/developing effective professional relationships and enhancing my own skills and knowledge to improve my teaching.

Exploring Purple Mash

 

purple mash logo

Purple Mash Paint Projects offer a broad variety of online colouring facilities over a range of popular primary school/Early year’s topics, for instance: animals, celebrations, fairy stories, food, homes, transport plus many more. Here is an example of the Fairy Tale Writing Projects and a Paint Project:

Here is an example of one of the Minibeast paint projects which links well to symmetry; as the child designs their beast, it automatically makes it symmetrical. The paint also offers a variety of colours, textures and brush sizes.

invent a minibeast - symmetry
Pictures can be printed or saved; electronic versions could be uploaded onto class blogs or into electronic learning journeys such as Haiku Deck.

 

This icon leads you to a selection of stories that can be watched or retold. They offer fantastic child engagement and also plans and resources to use within your class e.g. play scripts, props, units of work.

 

 

Another area of Purple Mash that will come in handy  is the Celebrations and Faith area. I will definitely be using the Easter resources during my 2A placement:

Purple Mash offers such a vast bank of resources and ideas that it will probably be my first port of call if I am struggling for an idea! Further PurpleMash facilities have already been explored in the Manipulating Media Post.