The Final Post…

So as this is my last post I thought that it would a good time to reflect on my ICT journey. I really have come such a long way since my very first blog post all those weeks ago. I think it’s fair to say that before these sessions took place my previous experiences of ICT and particularly it’s uses within Primary schools were very limited. However eight weeks on, I definitely feel that I have gained a far greater knowledge of the programmes and tools that Continue reading The Final Post…

Session 8: Information Literacy and eSafety

Our eighth and final ICT session was primarily focused on eSafety. We began the session by compiling a list of “Blogging rules” with a partner. After this, we spent a few minutes looking at a list of blogging rules compiled by Bridgewater school and then compared them to the ones we had come up with. In the most part they were very similar-I have outlined the ones I deem to be the most important below: Continue reading Session 8: Information Literacy and eSafety

Session 7: Browsing and Reading

After reading about the ways in which the Angry Birds game can be used to support learning in Maths last week I decided to spend some time this week looking at how games can be used to teach other subjects. After browsing through our suggested list of links I came across this blog post by MrAndrewsOnline on the subject of using gaming to improve boys’ writing.

The post describes his experiences of using an iPad gaming app called Bike Baron and the effect that it had on both his pupil’s motivation and the standard of writing that they were able to produce Continue reading Session 7: Browsing and Reading

Session 7: Games again: Kodu

Today’s session was once again focused on games based learning and computing. Having spent quite a lot of time exploring Scratch last week I felt confident enough to move on and try something new. After browsing through several of Helen’s suggested links on the class blog my partner and I decided to have a closer look at Kodu. The general principle of Kodu is similar to that of Scratch as it is another visual programming language that allows you to create your very own game without ever having to actually type any code. Continue reading Session 7: Games again: Kodu

Session 6: Browsing and Reading

During my weekly browsing and reading session I came across the Futurelab website that allows you to download a “Computer Games and Learning Handbook” that is aimed at teachers and those wishing to use games for educational purposes. The handbook itself is a really useful guide for using computer games within the classroom with chapters on the theory behind using games as a medium for learning and the pedagogy of games alongside interesting case studies and practical suggestions. Continue reading Session 6: Browsing and Reading

Session 6: Games Based Learning and Computing: Scratch

Helen began this afternoon’s session by showing us the latest draft of the proposed new Computing programmes of study for Key Stages 1 and 2. It really is a massive shift away from the current ICT curriculum and will require even Key Stage One children to be taught relatively high level computing skills such as using logical reasoning to predict the behaviour of simple programs and writing and testing simple programs. Continue reading Session 6: Games Based Learning and Computing: Scratch

Session 5: Browsing and Reading

Just a short post this evening. Whilst browsing some suggested links I came across this website that offers some really handy hints and tips on how to incorporate infographics into the classroom. Through the same website I also discovered another useful online infographic tool; Easel.ly. The basic design of this tool is very similar to the piktochart tool however it has a far wider selection of pre defined templates to Continue reading Session 5: Browsing and Reading