During this session, we looked at the ways computational thinking can be stimulated through unplugged, plugged and real life examples. We continued to gain an understanding of how this type of thinking does not always require children to use a computer, but when using resources which will engage, motivate and excite children.
During this session my main focus was to explore the Makey Makey kits- something which instantly grabbed my attention! I was fascinated when I first came to see how a row of carrots or play-doh could have an effect on the controls of a computer. It was through observing and discussing the lay out that I learnt how an electricity flow is maintained through connecting several wires to link the controls on a keyboard, and you together. Brilliant isn’t it?! We used a ready made game produced on scratch (Super Mario) and used play dough to jump and travel across different obstacles- it was so much fun! We created a set of arrow keys with different coloured play-doh and added an extra strip of play-doh to create a space bar. It was intriguing to see how accurate the controls were when touching the play-doh, as I anticipated there to be a slight delay when moving the character on screen. However, the slightest touch to the play-doh and Super Mario reacted instantly.
We then went on to look at how the Makey Makey kit was used to control a musical keyboard online. Bananas were used to represent the different notes on the keyboard, and when touching each banana you could create your own tune- a great Music link!
I also saw another group use the kit to create a dance mat when playing a simple game online which requires you to click on the lit up spotlight. By folding tin foil into 4 squares and placing them on the floor, they were able to connect the wires to each sheet of foil and get dancing. This, again, proved to be surprisingly accurate when stepping onto the foil and definitely looked like a lot of fun.
From using the Makey Makey kits we can understand how cross curricular this resource is with links to music and PE, whilst also developing many other skills such as co-ordination. I am fascinated to see how simple computer applications (controlled by the click of a mouse and arrow keys )and perhaps suited for lower key stage 1, can become fun and exciting by the adaptation of controls and resources. This resource can be used to introduce children into programming and the controls of a game/application; but can also be used with upper key stage 2 when creating their own scratch game and asking others to play it through various controls of the makey makey kits!
Another resource which was explored by my group was Lego WeDo. This consists of various lego pieces which allow you to construct various objects, e.g. birds and cars. By plugging the attached USB into the computer it gives you clear instructions that guide you through the creation of your lego model. It also provides you with information to ensure the lego sensors are in the right place to ensure accurate movement of the lego. I feel this would be an excellent tool for children in ks2, and will again, spark interest for those who enjoy constructing and being more tactile with their learning.