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As the interviews were guiding the soundscapes and setting the pace of the piece it seemed logical to create them first.

Each speaker was placed on an individual audio track. This was done so that if their recording needed to be put through the equaliser to remove any back ground noises and reduce background hiss then each section wouldn’t have to be found individually. Instead an effect could be applied to the whole track. It also allowed me to easily be able to place each individual within a space by applying a panning effect to the whole track, so that the speaker would always be speaking from the same location within the sonic soundscape. To keep the piece interesting the speakers were intersected with one another. This allowed a narrative to be constructed and opinions to be directly contrasted or built upon and followed up by what other interviewees had to say.



I started up new Protools sessions for each new soundscape as to avid overloading the CPU. Most of the sounds used were recorded on location or Foley sound effects. However, some were downloaded from royalty free websites such as Soundjay or downloaded from youtube.



The soundscapes were built up layer by layer and attempted to tell a story. A sense of space and movement was created in the piece by use of the panning effect which places sounds to the left or the right and volume which places sounds near or far.



 Once completed the soundscape was bounced to disk and then imported into the main protools session with the interviews. The soundscapes were then built into the interviews, quietly starting during the soundbite that introduced them and slowing building up to take center stage.


The next step is to start creating Midi music tracks to be used as backing tracks to the interview which reflect the mood of the piece.

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