Archive for the ‘Presentation tools and digital storytelling’

Presentation Tools and Digital Storytelling

More ICT in year 3!

After a long summer break and feeling refreshed, I was ready to re-engage with the exciting world of ICT. We are about to embark on our final six sessions of ICT before we become qualified teachers and I will record my learning throughout the sessions in my blog.

After a brief module overview from our tutor Helen, we were given the opportunity to explore a range of presentation tools in the form of apps and web tools and how they can be used successfully for storytelling in the Early Years and Key Stage 1. We looked at examples such as interactive comics, virtual trips using green screen by doink, felt board, and lots more, the list was endless . I was amazed at how they can be used to enhance storytelling and support learning for teachers and pupils both in the classroom and beyond.

Below is a video of a virtual ‘Trip to London’ courtesy of the Year 1’s at Kingswood Primary Academy in Northamptonshire. I particularly liked this app as I could see the benefits of using this in the classroom. The children were able to create a ‘virtual visit’ to London using media. The Year 1’s were learning about the landmarks in the capital and conveyed what facts they had found using green screen. This use of media shows how it can be used in such a flexible way, by being creative and would have developed and extended the children’s learning, and all this without even leaving the classroom! I am excited to use this app in the classroom and can see the benefits of using green screen for storytelling and for bringing curriculum topics to life.

I created a Popplet (also a reminder for myself) with just a few of the many exciting apps/web tools that I have explored. The apps/web tools are so open ended and I can see the benefits of how they can be used in the classroom to extend and develop children’s learning, I can definitely see myself using these apps/web tools and software as teaching tools in my future practice.


What I found interesting about this session is that is shows you all sorts of interesting ideas of how children can tell stories. Helen showed us an effective way of using and interacting with a light-box or an overhead projector to tell a story. Children can use lots of different craft or everyday materials such as beads, tissue paper, small world play creatures etc. to create a scene. It looks very effective and is a first step into storytelling before young children move onto using technology, I can see how this could be used in the early years  and captured and shared using an iPad, the children could record their own commentary around their story scene . Click on this link for some more inspiring ideas on using a light-box (you may need to use Google translate as the site is in Polish, you can be inspired from the photographs alone!)

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Using Morpho for storytelling

Having explored this free app I can see the benefits of using this in the classroom and how you can use it across the curriculum. The app allows you to upload a face, this could be a story book character, an animal, you can bring food to life or even bring back a historical figure from the past such as Richard 111, you can be really creative. The app allows you upload a photo and record your voice. It allows you to record for 30 seconds  and  lip syncs your voice  into your talking character, children would enjoy using this app and watching their creations.

Below is an inspiring example of how creative you can be using the Morpho app and iMovie, the Yr3 pupil has chosen a dolphin as her character and used it to do a presentation on what she did on her summer holiday.


 Exploring Tellagami


Whilst looking at the different types of apps available in the session we decided to look at an app called Tellagami. This is a free app and after having a go at mastering the functions of the app we decided that children would be able to get to grips with it after having a practice. Tellagami is an app that lets you create an animation called an ‘avatar’. You start by choosing your background (or choose your own from the camera), choose and customize your character (male/female), clothing, hair colour, facial expression i.e happy, sad, angry etc. and then you can type in the text of what you want your character to say or you can record your own voice –  I recommend recording your own voice as it is great fun and very effective, there is a limited time of 30 secs to record your choice of message so be prepared.

You start by creating and customizing a character and then selecting an appropriate background (you can if you wish take a picture of your classroom or another area and use this as the background). Finally you decide how you want your character to talk. You can type in text (choice of male / female and a few accents) or you can record your voice (limited to 30 secs). We felt that this app has potential as you could use this to introduce a lesson activity, such as setting the scene for a character in a story, in history to introduce a historical figure, in Geography to talk about a part of the world as well as using the concept in other areas of the curriculum. We decided to use the app to set the scene for a storytelling activity in the classroom, to get the children to use their questioning skills to find out information about the pet rabbit that has arrived in their classroom. Take a look at our Tellagami below you can see how effective it is and how you can go on to use it in many creative ways.


The aim of our first session was to first plan, produce and share with the rest of the group a resource using apps/webtools which can be used for storytelling.  Our brief from Helen was  to think about how can technology support or enhance the process. I paired with Amisha and  we decided to plan out our idea of what type of resource we were going to create geared towards children in the Early Years and Key Stage 1.

I read a really informative chapter on Computing and Digital Literacy by Caldwell, H & Honeyford,G (2014) the chapter discusses how technology and computing can enhance learning in the classroom and by using different forms of digital media teachers can support and extend the learning and provide opportunities for children to be really creative. This chapter reiterated my understanding of the importance and advantages of using technology effectively in the classroom. This chapter talks about the new Computing curriculum and gives you ideas of what the learning will look like when the curriculum is fully embedded. It also provides ideas of how to enhance your own practice. I would recommend reading this chapter in developing your subject knowledge. Below are just some ideas taken from the chapterof the advantages of using technology and computing in the classroom.

Technology and Computing can:

  • Grab attention
  • Engage and motivate children
  • Make connections between ideas
  • Capture and reflect on children’s learning
  • Differentiate learning and make it more personal
  • Opens up new channels of communication
  • Is exciting

shadow puppet edufeltboard

We decided to incorporate a couple apps and a web tool in order to produce a good resource. Our idea was to bring a real rabbit into the classroom to hook the children in followed by a message from the teacher addressing the class on the IWB using the Tellagami app. The Tellagami app was simple to use as mentioned above the only disadvantage we found was that you had less than 30 seconds to record your message, children may need to practice first.

This was followed by using an app called Shadow puppet edu where the scene was set of how the rabbit got to the school. We combined photos and video, (adding narration and music on top) to set the scene for our storytelling. We felt that this is another simple and effective app to use which children in Key Stage 1 could easily get to grips with.

Following on from ‘Shadow Puppet edu’, after talking and working collaboratively the children would then use ‘Felt board‘ to create their own stories of what ‘Rudy the Rabbit’ gets up too. I really liked using the Felt board app, it is bright and colourful and I feel would allow children to be really imaginative in creating their own characters and story lines. I put our example into Story jumper (an easily accessible webtool) as this would be a great way to showcase the children’s stories in the form of a book.

Check out our resources that we created below.



These resources have been added to our teaching resources bank



Using Digital Storytelling in the Primary Classroom

This article by the National Centre for Technology and Education (2013) provides an informative overview of the benefits of using digital storytelling in the primary classroom. The article discusses how

digital tools enable the construction of multi-dimensional stories that are conveyed through a combination of text, images, motions and sounds’.


– Digital storytelling can play an important role in group work and collaborative learning within the classroom.

– It enables pupils to create multimedia resources using images, voice, text and music which can be shared with peers and the wider     community.

– The digital story produced may be published on the school website virtual learning environment.

The article also gives useful ideas on how to use technology in the classroom effectively to support literacy and numeracy and how it can be used for assessment purposes. An item which I found of particular interest is how digital technology can be used to assess children with SEND. One example is to ‘create a bank of visual cues’ for the pupils which can include text and audio.

Click on this link to read the full article.

I was browsing session one’s reading and came across ‘ICT With Miss C’ this is a fantastic website for teachers as it is packed full of useful websites, web tools, ipad apps, lessons using iPads etc. Miss C is a teacher from Australia who is passionate about technology integration in the classroom and is sharing this passion via her amazing website. This site is well worth bookmarking, see for yourself! ICT With Miss C



Caldwell, H and Honeyford, G. (2014) Computing And Digital Literacy. In: Dawes, L and Smith, P. (ed.) Subject Teaching in Primary Education. London: Sage Publications Ltd. p43-64.

Unknown (2013) Using digital storytelling in the classroom (Primary). Source [online]Available from: [14th Oct 2014].