Creative Coding …..creating resources

Children having ownership of their own learning is an important aspect when planning. Allowing children to create games and learning resources to assist their learning and development is therefore vital.

This week we worked as a group to create an interactive simple coding resource to be used with children aged 3-5 years.  This allowed skills to be drawn from each person to create an overall resource which could be used in school. This resource would be ideally used on an interactive whiteboard.

We decided to use the program 2DIY as  we were all confident in using it. However, during the session we did look at other programming and coding programmes such as Purple Mash.

Based on the book ‘The Hungry Caterpillar’ By Eric Carle

This ‘catching’ game allows children to develop and bring together a variety of coding skills.  This game could be created during a small adult lead session, where children get to collaborate and retell the story.  See plan: Overview Plan

 

Click here to play :Caterpillar game

The aim of the game is for children to direct the caterpillar to different fruits to gain points, this game created is cross curricular looking at many aspects of the Early Years Foundation Stage and can be adapted depending on the age and ability of children. Children use mathematic skills to count the fruit and the total they have collected.  Skills of estimation and direction are used when directing the caterpillar to the fruit.

Using the program 2DIY to create a resource means the degree and complexity of the coding involved can be differentiated.

Another resource we tried to make was on the app

‘Explain everything’

Here teachers and children can create a resource to be used on a whole class scale.  Our resource created was an interactive story of the Hungry Caterpillar, which could be used as a stimulus to the game created above. You could record sounds and speech and insert images to represent your talk. Unfortunately, as we went to save, the battery ran out so there is not an example available.

But check out the video below, as it is a great resource to be used in schools.

 

 

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Julia

Hi, my name is Julia. I am 20 years old and from Hertfordshire I am a third year studying BA Early Years Education QTS at The University of Northampton.

2 thoughts on “Creative Coding …..creating resources”

  1. I really enjoyed making this resource and agree with you that it is a great tool to use with a class as a stimulus or as a starting point for them to create their own. There are a whole host of different stories we could have chosen to use and this is one of the advantages of using a program such as 2DIY. I found a video of a teacher using the 2DIY program to create a pairs game from ‘The Gruffalo’ http://www.youtube.com/watch?v=-HTWdTK1yGI
    A story we know that young children love! We discussed as a group whether the resource could be created by Reception children and decided it might be better suited for year 1 children. Well I found a video that has totally contradicted our thinking; a two year old competently navigating an iPad!
    http://www.youtube.com/watch?v=MGMsT4qNA-c

    1. I think sometimes it is necessary to allow children to just openly explore mobile technologies to see how they use them and what they already know. I feel this exploratory stage is vital so that as practitioners we can observe children and then plan learning that is appropriate. As we discussed in our group, what we think is appropriate for certain age groups may be completely wrong because of their prior learning or home experiences.

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